01
One game, two sides
One game with two sides. This is the side that keeps the records.
01
One game with two sides. This is the side that keeps the records.
02
A member's record travels with the member. Postings change, and the file carries on from wherever the last posting left it.
03
A file arrives. It is thin, and what is missing from it matters. You go and look, and afterwards you write down what you found.
04
Every session closes with a short aftermath: what happened, what changed, what carries forward. It is completed whether the outcome was creditable or not.
05
Members die. The Order writes to the family, and the file is closed by somebody who never met them.
Now and then a member who should have died does not. These are recorded in the member's own words and the Order does not rule on what happened.
06
Play with a GM, or work alone. The procedure does not change.
07

The book is complete on its own. This site holds the record between sessions.