01
One game, two sides
One roleplaying game. Two sides.
Nephilim ← book → Order
01
One roleplaying game. Two sides.
Nephilim ← book → Order
02
Your character is yours. Take them from campaign to campaign.
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04
Every session ends with a short aftermath: what happened, what changed, what carries forward.
05
Death is real.
When an Order member should die, grace may intervene.
06
Play with a GM, or play alone.
07
The book is complete on its own. The website helps you play.