THE GAME
One game, two sides
One game, two sides, and you are on the one that inherited the problem.
Your character
- Watcher
- Bloodline
- you
Your character is yours. They keep what they have done, whoever is running the table.
How a session plays
Somebody wants something from you, or has something you need. Most of a session goes on working out what it will cost you and deciding whether you are going to pay it.
Consequences
At the end of a session you write down what happened and what it cost you, which takes a few minutes and tends to shape the session after it.
Death and survival
You can die here.
Sometimes what is in you refuses, at a moment of its own choosing, and takes payment afterwards in a form you were not consulted about.
With a GM or alone
Play with a GM, or go out on your own and answer to nobody.
The book

The book is the game. This site holds the part the book cannot: your character, in between.